Artisans Across Archipelago

Wayang Kulit Puppetry

These digital culture kit materials were developed by Gordon Hensley. Wayang is the Indonesian word for puppet, and in Indonesia is used to describe theater both with and without puppets but is most often used as shorthand for wayang kulit (Javanese shadow puppet theater). This digital culture kit includes research on Wayang Kulit Puppetry, a template of shadow puppet characters, a collection of images of wayang kulit puppetry of Indonesia, a script of the Ramayana in both Indonesian and English, and a wayang kulit demonstration slideshow.

Growing Up In Yogyakarta: The Daily Lives of Young Women in Indonesia

This digital culture kit was developed by Kara Janes and Peaches Hash. Over the course of the Fulbright-Hays Group Project in July 2019, the authors had the opportunity to speak informally with multiple women in their twenties about their experiences living in Indonesia. This digital culture kit consists of a compilation of paraphrased information collected by informally speaking with women in the city of Yogyakarta.

Click the pop-out button to view the file in a larger format. From the pop-out, you can choose to download the slideshow file.

A Digital Storytelling Activity Designing Video Games Based on Cultural Myths and Folktales of Bali

This conference paper, from the 2020 conference of the Society for Information Technology and Teacher Education (SITE), reports on this Fulbright-Hays Group Project Abroad program designed to enhance global understanding through a 4-week travel experience with curriculum development related to exposing students in the United States to the culture, history, and arts of Indonesia. A digital storytelling curricular project is described, resulting from the international experience, whereby undergraduate students in a general education course develop a video game concept, storyline, and characters based on beliefs and mythology from the island of Bali. The project addresses digital and media literacy skills, related to finding, evaluating, and creating media, as well as 21st Century skills, in providing opportunities for critical thinking, creativity, collaboration, and communication. A discussion on methods to extend the project to address other cultures and countries, and ideas for including international partners and guests are also addressed.

Paper: A Digital Storytelling Activity Designing Video Games Based on Cultural Myths and Folktales of Bali

Presentation:

Citation:
Wallace, P. (2020). A Digital Storytelling Activity Designing Video Games Based on Cultural Myths and Folktales of Bali. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 204-209). Online: Association for the Advancement of Computing in Education (AACE). Retrieved May 3, 2020 from https://www.learntechlib.org/primary/p/215752/.

Bali Galungan Religious Ceremonies

Two Homes of Indonesia

A digital culture kit created by Carla Ingram, Elizabeth Bailey, Andrew Guier, and Katie Haynes. As a way to show the diversity within Indonesia, the authors have put together a digital tour of two homes in Indonesia. One belongs to a Catholic family living on the island of Java. The other belongs to a Hindu family living on the island of Bali. The digital tour is in the form of a photo album containing photos, 360-degree photos, videos, as well as maps and some text to explain what is depicted.

Access this file.

Artists and Artisans Across the Archipelago

A digital culture kit created by Chris Watson, Vanessa Van Valin, and Tonya Denny. This video provides a variety of images of artists and artisans of Indonesia, including musicians, dancers, puppeteers, mask designers, and batik artists. It includes a soundtrack of traditional gamelan music.

Click the pop-out button to view the video in a larger format. From the pop-out, you can choose to download the video file.